Vocabulary
1. Project Scope- the part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines
2. Change Orders- requested changes to a projects scope which can either be approved or denied
3. Feedback Loop- the order in which feedback is presented on an part of the project
4. Scope Creep- Continuous and unauthorized growth of a projects scope
5. Target Audience- the specific group of consumers that will most likely want to buy your product
6. Demographics- groupings in your target audience that can be age, culture, education level, income level, and gender
7. Questions to ask a client- what are the goals of a project? who is the target audience? what are the audience demographics?
8. Project Specs- description of how the project needs to be done
9. Timeline- the estimated time it will take to complete a project and when it's due
10. Project Phrases- the grouping of steps required to finish a project
11. Planning and Analysis Phrase- the first step in the project when a team collaborates on how to solve a problem in the project
12. Designing Phrase- the second step in the project when solutions are created and suggested to solve any problems or tasks needed
13. Testing Phase- the third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/ Publishing Phase- the last step in the project when the final project is done and either put on a website, published in a book, or printed
15. Iterative Design- a type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle
16. Visual Design Process- discuss intention of the job, research similar jobs, brainstorm, make edits and refine work
17. Non-Destructive Edits- when you make edits that are not permanent
18. Destructive Edits- when you make edits that are permanent
19. Printing Specs- files should be set to CMYK
20. Screen Specs- files should be set to RGB. the resolution should be 72. that is clear enough for viewing on a screen and will download faster
21. Raster- an image in Photoshop made up of square pixels. it can not be enlarged without losing quality.
22. Vector- graphics that are created mathematically and can be enlarged without losing quality.
23. Dimension- the exact size of your file
24. Proportion/ Aspect Ratio- the ratio of an images width to height
25. Kerning the space between 2 characters
26. Tracking- the space between a group of text characters
27. Leading- the vertical space between lines of text in a paragraph
28. Hierarchy- the arrangement of elements in a way that indicates their relative importance
29. RGB Color- in RGB color mode you add all the colors together to make white
30. CMYK Color- in CMYK you subtract all the colors to get white
31. Gamut- the range of color used in a color space
32. Color Depth- how much color information is available for each pixel in an image
33. Alignment- the placement or arrangement of elements in a design along a visual axis
34. Whitespace- the empty or unmarked areas in a design
35. Mockup- a scale or full-size model used for design presentations
36. Brand Identity- the visual elements that represent a company or brand and help differentiate it from competitors
1. Symmetry- the work of art is the same on one side as the other
2. Radical Symmetry- a form of symmetry in which identical parts are arranged in circular fashion around the central axis
3. Contrast- the arrangement of different elements in a design to create visual interest, emphasis, or a focal point
4. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewer's attention. Emphasis can be achieved through size, color, contrast, or positioning.
5. PNG- a file type used for online that has a transparent background
6. RAW File- an uncompressed file directly exported from a camera with the most detail possible for editing
7. Release- a legal document giving permission from the copyright holder to use copyrighted material
8. Metadata- information about an image file such as copyright information
9. Rasterize- to convert a vector image to pixels
10 Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling
11. Gradient a gradual fade between colors
12. rule of Thirds: the technique of using a grid of three rows and columns and placing important elements where the line meet
13. crop- to cut unnecessary parts of an image to improve framing, highlight a subject or change the images aspect ratio
14. Grayscale- the use of only black, white, and shades of gray in an image
15. Saturation- the intensity of a color
16. Value the lightness or darkness of a color
17. Creative Commons- copyright license that allows anyone to use work in certain way with permission from the creator
18. Non-Commercial- copyright license that does not allow profit to be made from the use of a creative work
19. Public Domain- creative work that can be used without permission because it is owned by the public and not an individual
20. Development Order- planning designing building testing publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22) Foreground: Elements in a composition that are closest to the viewer.
23. No Derivatives: Copyright license that allows others to use a creative work but it cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative (changed) works must be distributed under the same terms and conditions as the original work.
25) Iterative Design: involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet
27) Gestalt Principle: when things appear to be similar to each other, we group them together.
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
2. Change Orders- requested changes to a projects scope which can either be approved or denied
3. Feedback Loop- the order in which feedback is presented on an part of the project
4. Scope Creep- Continuous and unauthorized growth of a projects scope
5. Target Audience- the specific group of consumers that will most likely want to buy your product
6. Demographics- groupings in your target audience that can be age, culture, education level, income level, and gender
7. Questions to ask a client- what are the goals of a project? who is the target audience? what are the audience demographics?
8. Project Specs- description of how the project needs to be done
9. Timeline- the estimated time it will take to complete a project and when it's due
10. Project Phrases- the grouping of steps required to finish a project
11. Planning and Analysis Phrase- the first step in the project when a team collaborates on how to solve a problem in the project
12. Designing Phrase- the second step in the project when solutions are created and suggested to solve any problems or tasks needed
13. Testing Phase- the third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/ Publishing Phase- the last step in the project when the final project is done and either put on a website, published in a book, or printed
15. Iterative Design- a type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle
16. Visual Design Process- discuss intention of the job, research similar jobs, brainstorm, make edits and refine work
17. Non-Destructive Edits- when you make edits that are not permanent
18. Destructive Edits- when you make edits that are permanent
19. Printing Specs- files should be set to CMYK
20. Screen Specs- files should be set to RGB. the resolution should be 72. that is clear enough for viewing on a screen and will download faster
21. Raster- an image in Photoshop made up of square pixels. it can not be enlarged without losing quality.
22. Vector- graphics that are created mathematically and can be enlarged without losing quality.
23. Dimension- the exact size of your file
24. Proportion/ Aspect Ratio- the ratio of an images width to height
25. Kerning the space between 2 characters
26. Tracking- the space between a group of text characters
27. Leading- the vertical space between lines of text in a paragraph
28. Hierarchy- the arrangement of elements in a way that indicates their relative importance
29. RGB Color- in RGB color mode you add all the colors together to make white
30. CMYK Color- in CMYK you subtract all the colors to get white
31. Gamut- the range of color used in a color space
32. Color Depth- how much color information is available for each pixel in an image
33. Alignment- the placement or arrangement of elements in a design along a visual axis
34. Whitespace- the empty or unmarked areas in a design
35. Mockup- a scale or full-size model used for design presentations
36. Brand Identity- the visual elements that represent a company or brand and help differentiate it from competitors
1. Symmetry- the work of art is the same on one side as the other
2. Radical Symmetry- a form of symmetry in which identical parts are arranged in circular fashion around the central axis
3. Contrast- the arrangement of different elements in a design to create visual interest, emphasis, or a focal point
4. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewer's attention. Emphasis can be achieved through size, color, contrast, or positioning.
5. PNG- a file type used for online that has a transparent background
6. RAW File- an uncompressed file directly exported from a camera with the most detail possible for editing
7. Release- a legal document giving permission from the copyright holder to use copyrighted material
8. Metadata- information about an image file such as copyright information
9. Rasterize- to convert a vector image to pixels
10 Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling
11. Gradient a gradual fade between colors
12. rule of Thirds: the technique of using a grid of three rows and columns and placing important elements where the line meet
13. crop- to cut unnecessary parts of an image to improve framing, highlight a subject or change the images aspect ratio
14. Grayscale- the use of only black, white, and shades of gray in an image
15. Saturation- the intensity of a color
16. Value the lightness or darkness of a color
17. Creative Commons- copyright license that allows anyone to use work in certain way with permission from the creator
18. Non-Commercial- copyright license that does not allow profit to be made from the use of a creative work
19. Public Domain- creative work that can be used without permission because it is owned by the public and not an individual
20. Development Order- planning designing building testing publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22) Foreground: Elements in a composition that are closest to the viewer.
23. No Derivatives: Copyright license that allows others to use a creative work but it cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative (changed) works must be distributed under the same terms and conditions as the original work.
25) Iterative Design: involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet
27) Gestalt Principle: when things appear to be similar to each other, we group them together.
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.